Originally developed for MelonJam 5, this is also a test bed for Vigilante Racer. I've included source for this version, and the MelonJam version. I also put about 1 more hour of time into this. However, this game is a learning excercise to test out a few modes of game play. I.e. the GDD with environmental boosts was not as fun as expected without coins. But despite that, this still has something missing. 

UDLR/WSAD controls, +ctrl to strafe. if you get stuck upside down, Q/E can barrel roll sometimes you need to force it to slide forward or backward anyway, as it can get stuck in other ways too. 

Pink area goes faster. Collect 3 coins to open the second level area. 

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FullProject Original For MelonJam (Needs URP Project and Blender installed).unitypackage 604 kB
FullProject Current (Needs URP Project and Blender installed).unitypackage 604 kB

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